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The filing, titled “Contextually Aware Management of Interactive Software Application Access,” describes an ad-supported model built around blocks of uninterrupted playtime.

Under the proposed system, players would receive a “credit” granting them access to a game for a set period or until they reach a certain point. Once that credit is close to expiring, the system would look for a natural break before pausing access and displaying video, audio or static promotional content.

Rather than cutting into active gameplay at a fixed time, ads could be triggered by moments such as a loading screen, the end of a round, a completed quest, the end of a cutscene or after a boss fight. Watching the ad would then award another credit and let the player resume.

https://www.techspot.com/news/113909-microsoft-patent-describes-game-advertising-triggered-boss-fights.html

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qwerty u/FWw6HAxRkKAM1 point (0 children)

Microslop